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  1. B200 工学部/工学研究科
  2. B200c 図書
  3. 図書

Blurring Self-touch Improves Sense of Body Ownership in Incongruence Between VR Avatar and Real User’s Body Part

http://hdl.handle.net/2237/0002012925
http://hdl.handle.net/2237/0002012925
1c447d11-b8ff-4069-8da5-543a29964c64
名前 / ファイル ライセンス アクション
Blurring_Self_touch_Improves_Sense_of_Body_Ownership.pdf Blurring_Self_touch_Improves_Sense_of_Body_Ownership.pdf (2.8 MB)
 Download is available from 2026/5/31.
アイテムタイプ itemtype_ver1(1)
公開日 2025-07-09
タイトル
タイトル Blurring Self-touch Improves Sense of Body Ownership in Incongruence Between VR Avatar and Real User’s Body Part
言語 en
著者 Hiramatsu, Kodai

× Hiramatsu, Kodai

en Hiramatsu, Kodai

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Kubota, Tomonori

× Kubota, Tomonori

en Kubota, Tomonori

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Sato, Satoshi

× Sato, Satoshi

en Sato, Satoshi

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Ogawa, Kohei

× Ogawa, Kohei

en Ogawa, Kohei

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アクセス権
アクセス権 embargoed access
アクセス権URI http://purl.org/coar/access_right/c_f1cf
権利
権利情報 This version of the article has been accepted for publication, after peer review (when applicable) and is subject to Springer Nature’s AM terms of use, but is not the Version of Record and does not reflect post-acceptance improvements, or any corrections. The Version of Record is available online at: http://dx.doi.org/10.1007/978-3-031-93715-6_20
言語 en
内容記述
内容記述タイプ Abstract
内容記述 As an application of Virtual Reality (VR) technology, VR programs have been proposed to simulate on-site experiences, such as practical training, in a virtual environment. To make users feel as if they are actually experiencing these activities in the virtual environment, it is important to design the program to increase the sense of body ownership and presence. However, in practical applications of such VR programs, little is known about the negative effects of using consumer-grade VR devices with limited tracking capabilities on body ownership and presence, and about methods to mitigate these effects. Limitations in tracking capabilities can cause discrepancies in the positional alignment of body parts between the user and their avatar, leading to incongruence between visual information and tactile feedback when users touch their own bodies. Developing methods to mitigate the effects of such inconsistent self-touch is essential for making VR programs accessible at the consumer level. The purpose of this study is to investigate the negative effects of incongruent self-touch on the sense of body ownership and presence and to develop a novel method to mitigate these effects by using visual effects to blur the areas where self-touch occurs. The results of the preliminary experiment suggest that VR devices with low tracking capabilities negatively effect the quality of the VR program experience, and the proposed method utilizing visual effects to mitigate this impact has shown potential effectiveness.
言語 en
内容記述
内容記述タイプ Other
内容記述 Chen, J.Y.C., Fragomeni, G. (eds) Virtual, Augmented and Mixed Reality. HCII 2025. Lecture Notes in Computer Science, vol 15790. Springer, Cham.
言語 en
出版者
出版者 Springer
言語 en
言語
言語 eng
資源タイプ
資源タイプresource http://purl.org/coar/resource_type/c_3248
タイプ book part
出版タイプ
出版タイプ AM
出版タイプResource http://purl.org/coar/version/c_ab4af688f83e57aa
関連情報
関連タイプ isVersionOf
識別子タイプ DOI
関連識別子 https://doi.org/10.1007/978-3-031-93715-6_20
関連情報
関連タイプ isPartOf
識別子タイプ ISBN
関連識別子 978-3-031-93714-9
書誌情報 en : Lecture Notes in Computer Science

巻 15790, p. 325-335, 発行日 2025-05-31
ファイル公開日
日付 2026-05-31
日付タイプ Available
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