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高密度ピンアレイ形触覚マウスによる格子状仮想テクスチャ呈示 (第1報,触覚マウスの試作と性能評価実験法の確立)
http://hdl.handle.net/2237/9056
http://hdl.handle.net/2237/9056d5106d07-41b9-46fa-9043-1be33f3fe2df
名前 / ファイル | ライセンス | アクション |
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JsMecEngC_71-711-3174.pdf (813.1 kB)
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2007-11-30 | |||||
タイトル | ||||||
タイトル | 高密度ピンアレイ形触覚マウスによる格子状仮想テクスチャ呈示 (第1報,触覚マウスの試作と性能評価実験法の確立) | |||||
言語 | ja | |||||
その他のタイトル | ||||||
その他のタイトル | Virtual Lattice Texture Presentation Using a Tactile Mouse Featuring a Fine Pin Array (1st Report, Experimental Tactile Mouse and Evaluation Experiment) | |||||
言語 | en | |||||
著者 |
大岡, 昌博
× 大岡, 昌博× OHKA, Masahiro× 古賀, 浩嗣× KOGA, Hiroshi× 宮岡, 徹× MIYAOKA, Tetsu× 三矢, 保永× MITSUYA, Yasunaga |
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アクセス権 | ||||||
アクセス権 | open access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||
権利 | ||||||
言語 | ja | |||||
権利情報 | 日本機械学会 | |||||
権利 | ||||||
言語 | ja | |||||
権利情報 | 本文データは学協会の許諾に基づきCiNiiから複製したものである。 | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Mechatronics and Robotics | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Human Interface | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Human Engineering | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Virtual Reality | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Psychophysics | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Tactile Mouse | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Fine Pin Array | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Distributed Pressure | |||||
キーワード | ||||||
主題Scheme | Other | |||||
主題 | Presentation System | |||||
抄録 | ||||||
内容記述 | To obtain specifications for an effective tactile display in virtual reality and tele-existence systems, we developed a matrix type experimental tactile display. It has an 8 by 8 stimulus pin array of 0.3 mm in diameter and with a 1 or 1.8 mm pin pitch. Operators can feel various combinations of pins protruding according to concave and convex portions of virtual textures composed of crossed axis patterns. We evaluated the matrix type tactile display with two psychophysical experimental methods. In the adjustment method, human subjects adjusted the crossing angle of a comparison texture to bring it as close as possible to a standard texture fixed during the experiment to obtain crossed-axis angle thresholds from the difference between the crossed-axis angles of comparison and standard textures. In the constant stimuli method, many random pairs of comparison and standard textures were presented, and human subjects judged whether the crossed-axis angle of the standard texture coincided with the comparison texture to obtain thresholds with the statistical procedure of the judgments. After seven human subjects performed the abovementioned adjustment and constant stimuli methods, we found that the threshold of the adjustment method was almost the same as that of the constant stimuli method ; but the total time consumption of the constant stimuli was about four times larger than the adjustment method. | |||||
言語 | en | |||||
内容記述タイプ | Abstract | |||||
出版者 | ||||||
言語 | ja | |||||
出版者 | 日本機械学会 | |||||
言語 | ||||||
言語 | jpn | |||||
資源タイプ | ||||||
資源タイプresource | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
出版タイプ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||
関連情報 | ||||||
関連タイプ | isVersionOf | |||||
識別子タイプ | URI | |||||
関連識別子 | http://ci.nii.ac.jp/naid/110006264918/ | |||||
ISSN | ||||||
収録物識別子タイプ | PISSN | |||||
収録物識別子 | 0387-5024 | |||||
書誌情報 |
ja : 日本機械学會論文集 C編 巻 71, 号 711, p. 3174-3180, 発行日 2005-11 |
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フォーマット | ||||||
application/pdf | ||||||
著者版フラグ | ||||||
値 | publisher | |||||
URI | ||||||
識別子 | http://hdl.handle.net/2237/9056 | |||||
識別子タイプ | HDL |