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Human spine posture estimation from video images based on connected vertebra spheres model
http://hdl.handle.net/2237/6866
http://hdl.handle.net/2237/68663517f01d-dcdd-4820-8b1c-63c4f1c45458
名前 / ファイル | ライセンス | アクション |
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Item type | 学術雑誌論文 / Journal Article(1) | |||||
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公開日 | 2006-08-28 | |||||
タイトル | ||||||
タイトル | Human spine posture estimation from video images based on connected vertebra spheres model | |||||
言語 | en | |||||
著者 |
Furukawa, Daisuke
× Furukawa, Daisuke× Mori, Kensaku× Suenaga, Yasuhiro |
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アクセス権 | ||||||
アクセス権 | open access | |||||
アクセス権URI | http://purl.org/coar/access_right/c_abf2 | |||||
権利 | ||||||
言語 | en | |||||
権利情報 | Copyright © 2001 IEEE. Reprinted from (relevant publication info). This material is posted here with permission of the IEEE. Such permission of the IEEE does not in any way imply IEEE endorsement of any of Nagoya University’s products or services. Internal or personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution must be obtained from the IEEE by writing to pubs-permissions@ieee.org. | |||||
抄録 | ||||||
内容記述タイプ | Abstract | |||||
内容記述 | This paper reports a method for estimating human spine posture using the front and side views of a human body taken by a video camera. We present here a new 3D model to estimate the spine posture using connected vertebra spheres. In this model, each vertebra forming the spine is approximated aas a sphere. The spine is approximated as a series of spheres connecting each other: Each sphere has the control points to represent the outer shape of the body. The spine posture is estimated by moving the sphere and the control points. The estimation is performed by calculatingmatching ratio between a projected image of the model and an input image. X-ray CT slices are used for the construction of the model. We applied the proposed method to real human images. The experimental results showed that our 3D model worked reasonably for edtimation of human spine posture based on real human images. | |||||
言語 | en | |||||
出版者 | ||||||
出版者 | IEEE | |||||
言語 | en | |||||
言語 | ||||||
言語 | eng | |||||
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資源タイプresource | http://purl.org/coar/resource_type/c_6501 | |||||
タイプ | journal article | |||||
出版タイプ | ||||||
出版タイプ | VoR | |||||
出版タイプResource | http://purl.org/coar/version/c_970fb48d4fbd8a85 | |||||
DOI | ||||||
関連タイプ | isVersionOf | |||||
識別子タイプ | DOI | |||||
関連識別子 | https://doi.org/10.1109/CA.2001.982391 | |||||
書誌情報 |
en : Proceedings of the Fourteenth Conference on Computer Animation p. 174-181, 発行日 2001-11 |
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値 | application/pdf | |||||
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値 | publisher | |||||
URI | ||||||
識別子 | http://hdl.handle.net/2237/6866 | |||||
識別子タイプ | HDL |